Quartet – Evaluation in the context of New Media and Electronic Arts Susanne Ackers, Executive Director of Hartware MedienKunstVerein, Dortmund, Germany.
Quartet has been in development since 2003 and is based on an earlier work by Margie Medlin ?Miss World? (2001-2003), which can be discussed in the context of virtual and augmented reality. While the notion of virtual reality in the 1990s included the understanding of creating cyberspace as a parallel world to physical space (as in Miss World?s Virtual Dancer and her placement on one of the three single screens), a new approach to this notion is developed in Quartet; the augmented space of the stage in front of an audience. The term augmented reality, as virtual reality, was coined in the late 1980s/early 1990s and is based on the understanding of the physical world, which is augmented with digital data and technology. Our daily life today is more and more based on mobile technology that provides us with information transmitted through the air in a digital form that is not perceivable with the human sensory organs. This development is changing our perception of the world. Through Quartet Margie Medlin took an artistic approach in creating complex new tools that can be used by humans/artists living in this augmented reality. The resulting 60-minute performance presented to the audience in real time a highly aesthetical rendering of Margie Medlin?s interpretation of our world as an augmented space.
(I recommend reading the rest of this piece which gives much greater depth to the evaluation)